Oct 01, 2009, 04:02 AM // 04:02
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#1
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Frost Gate Guardian
Join Date: May 2007
Guild: Screw guilds.
Profession: Me/
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New condition: Nausea
Nausea. Your character feels so sick and throws up vomit every 5 seconds, losing 25 health each time. Make it caused by Putrid Bile, Unholy Feast, Feast of Corruption, Taste of Death/Pain, and maybe Ether Feast too.
Since it is not degen just losing amounts health at all one time but then again over and over, this makes the condition stack on top of other conditions even if you already got the maximum -10 degen arrows. And I made it equal -2.5 health degen/sec so it is weaker by itself compared to bleeding/poison/burning and so it isn't too overpowered.
I thought about making it to interrupt you plus with the health loss to symbolize your muscles in the stomach making you bend over from having pain when you vomit, but I thought that was overpowered so no.
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Oct 01, 2009, 04:16 AM // 04:16
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#2
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Quote:
losing 25 health each time
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Quote:
I made it equal -2.5 health degen/sec
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Hello, I play Guild Wars. What game are you playing?
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Oct 01, 2009, 04:27 AM // 04:27
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#3
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Lion's Arch Merchant
Join Date: Jan 2009
Location: South of Norway - The land of Vikings
Guild: I have no guild - Yet
Profession: R/
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"Ramsay'd"
You get a nervous breakdown and move and attack 33% slower for 10 seconds.
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Oct 01, 2009, 04:40 AM // 04:40
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#4
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Guest
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Quote:
Originally Posted by Shayne Hawke
Hello, I play Guild Wars. What game are you playing?
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25 damage every 5 seconds, or 5 damage per second, equal to 2.5 pips of degen. Not sure what version of Guild Wars you're playing, but it's not what we're playing.
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Oct 01, 2009, 04:41 AM // 04:41
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#5
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Academy Page
Join Date: Dec 2007
Guild: Evil Association of Trollers (EAT)
Profession: Me/Mo
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Quote:
Originally Posted by Killamus
25 damage every 5 seconds, or 5 damage per second, equal to 2.5 pips of degen. Not sure what version of Guild Wars you're playing, but it's not what we're playing.
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Indeed Hawke
do the math foo
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Oct 01, 2009, 04:54 AM // 04:54
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#6
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Jungle Guide
Join Date: Jul 2008
Location: みやき町
Profession: Mo/A
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consider how many people actually plays gw now, it won't make a difference whether there is a new condition or not.
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Oct 01, 2009, 05:27 AM // 05:27
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#7
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Lion's Arch Merchant
Join Date: Jun 2008
Location: Oklahoma City
Guild: Noble Order Of Valiant Angels
Profession: Me/
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Sorry. This game does NOT need a new condition.
/notsigned
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Oct 01, 2009, 05:28 AM // 05:28
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#8
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Wilds Pathfinder
Join Date: Nov 2007
Guild: Still looking
Profession: Rt/
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/notsigned
Not sure whether this topic is joking or not...Shall I bring out the lolcats anyway?
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Oct 01, 2009, 06:28 AM // 06:28
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#9
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Lion's Arch Merchant
Join Date: Jan 2009
Location: South of Norway - The land of Vikings
Guild: I have no guild - Yet
Profession: R/
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To be honest, i think it would be a good thing to add more conditions. There are so many hexes and enchantments and so few conditions.
How about
Weakminded - Enchantments lasts only for 80% of it's duration and Hexes last for 20% longer.
Confused (Close to Dazed but it's not the same) - You have a 10% chance to miss with attacks.
Weary - You activate enchantments and hexes 20% slower and move 10% slower. Arrows move 20% slower.
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Oct 01, 2009, 06:43 AM // 06:43
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#10
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Lion's Arch Merchant
Join Date: Jan 2008
Location: NoCenTex
Guild: [AKA] Guild Leader
Profession: R/
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/not signed
Just say no.
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Oct 01, 2009, 07:03 AM // 07:03
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#11
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Imma Firin Mah Rojway!
Join Date: Aug 2008
Location: At the Mac Store laughing at people that walk out with anything.
Profession: E/Mo
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Quote:
Originally Posted by IntrospectivePirate
Indeed Hawke
do the math foo
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Honestly, who doesn't know how much degen does. You learn it in second grade that 1 arrow equals... I didn't pass first grade but that is besides the point.
I just tried "balancing" skills and it's hard as hell. As most skills already do a lot of damage and making most of the skills match that is... bad.
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Oct 01, 2009, 08:13 AM // 08:13
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#12
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Wilds Pathfinder
Join Date: Sep 2006
Location: WI
Profession: Mo/
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Quote:
Originally Posted by Taurean
Confused (Close to Dazed but it's not the same) - You have a 10% chance to miss with attacks.
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so an extremely weak version of blind?
and to the topic nty we have enough conditions i would rather have them spend time fixing skills instead of adding more things to work with.
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Oct 01, 2009, 09:34 AM // 09:34
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#13
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Ascalonian Squire
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It would be great idea for char whom drank too much of alcoholic beverage. However, implementing nausea skill in the system isn't the great idea and takes a lot of complication coding to make nausea works. Like Anet said, no more new skills introduced to the game because too many skills/elite that already broke guild wars -- even as new pve-only skills introduced to the game in a while ago already broke pve guild war and making hard mode into "too easy" mode.
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Oct 01, 2009, 09:40 AM // 09:40
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#14
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Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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So why not post all these threads on the GW2 forum ?
The chances of a totally new skill outside of a festival dungeon are somewhat less than zero.
Not knocking new ideas its just very unlikely to be incorporated into GW ditto new classes new worlds new maps etc
New types pf pvp yes almost certainly anything else and I'm not holding my breath.
Anet please prove me wrong and create 2 new classes with appropriate skills 20 new skills for the old classes and a new map area for the new year.
Failing a reply by November I will ask Santa instead.
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Oct 01, 2009, 11:54 AM // 11:54
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#15
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EXCESSIVE FLUTTERCUSSING
Join Date: Mar 2007
Guild: SMS (lolgw2placeholder)
Profession: Me/
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Quote:
So why not post all these threads on the GW2 forum ?
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Because the mechanics in GW2 are already established at this point in the development and they're not going to add random crap like this.
__________________
All seems lost now, but still we must fight on.
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Oct 01, 2009, 01:11 PM // 13:11
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#16
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Jungle Guide
Join Date: Apr 2008
Guild: [bomb]
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Side effect of poison? Anyways /notsigned - too many different conditions already.
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Oct 01, 2009, 02:58 PM // 14:58
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#17
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Lion's Arch Merchant
Join Date: Jul 2008
Guild: KaVa
Profession: N/
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/notsigned.
i would think we already get nausea from "poison" and "disease". there are enough conditions already.
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Oct 01, 2009, 03:34 PM // 15:34
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#18
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Krytan Explorer
Join Date: Mar 2006
Guild: The Legends Of Melee [SSBM]
Profession: Mo/
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if you get knocked down in vomit do you get nausea too?
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Oct 01, 2009, 03:58 PM // 15:58
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#19
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Lion's Arch Merchant
Join Date: Jan 2008
Location: belgium
Guild: TFW
Profession: W/
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there are enough conditions in the game
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Oct 01, 2009, 04:21 PM // 16:21
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#20
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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This condition could actually work, but it'd need a more closer examination. Maybe in GW2?
/possiblesigned
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